reveriemod (
reveriemod) wrote2018-04-12 11:33 am
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NAVIGATION.

activity questions (feel free to unscreen!)
i had three quick questions about this!
1) is it acceptable to change the word "LINK" to the names of the characters involved? this would make parsing things easier on an individual level, but might throw off any automated parsers if you're running those.
2) right now, only post totals are requested on the activity page. is that intended? should we leave point calculation to the mods?
3) sort of related to 2: do we need to worry about a form for "base" activity, or should we just include it in the thread-counting writeup and subtract 200 points from the total?
sorry for all the questions. thanks for your help!
Re: activity questions (feel free to unscreen!)
1) That’s absolutely fine and would in fact help us checking bonus AC threads against standard/base AC. We’ll adapt this on the form as well.
2) This point is the one that stands out the most for us – it’s something we’ve completely overlooked in the way we formatted the form, so we will be adapting it on this point as well to add points per thread and the point totals. That was the intention all along, but the wording and formatting was wrong, so we really appreciate you pointing it out to us.
3) We’ll be posting separate activity check posts every month for the standard/base AC, meaning you do not need to account for standard AC on this post. However, threads used for standard AC cannot be used for bonus AC, so this is something to keep in mind before submitting bonus AC.
We'll be updating the bonus AC post right away. Thank you!
activity questions (feel free to unscreen!)
QUESTION: would submitting an up-to-date spreadsheet of this type also be allowed?
i know a few of the players have expressed a desire for something like that. on my end personally (and hopefully theirs soon!), it shouldn't be a question of player effort; i'm coding up the HTML generator for that exact reason! but i know for me, what i linked is a lot easier to go through and check than a list of links (where i lose my place easily).
that said, it opens you guys up to a non-uniform method of submission, so if you guys get on a roll or figure out a quick way to look at a comment, something like this could totally throw you off. it's got positives and negatives, so i'm wondering what you all thought about it. :|a
second, a SUGGESTION: figure out some way to make checking bonus AC easier on you guys!
i don't mean to get nosy/butt into mod stuff, but even with only ~70 characters checking a potential 30+ links per character is a killer. that's a lot of time spent on something that you'll have to do every month, and i know when i was modding non-automated AC drained me out for the entire week around it!
there are a lot of potential ways to go, but one thing to consider is something like ac savior on y'all's end? while it's intended to replace ac, as i understand it'd be easy to just run it and verify approximate bonus totals between ac savior's count and the player's submitted count. (one thing i'm not sure of: whether ac savior checks posts made outside the time window for tags made within it? it also doesn't check inboxes, so you'd have to look at those.)
i hope i'm not stepping too far out with these suggestions: i'm loving the game so far, and just hate the idea of something as simple as ac turning into a monster for you guys!!
Re: activity questions (feel free to unscreen!)
Regarding your question whether spreadsheets would be allowed: while we're not principally opposed to alternative ways of submitting AC, we would prefer to try a uniform method of submission first and see how that works for us before we decide on alternative methods of submission. We would be happy to revisit this question in a few months and will keep it in mind. For now, though, the answer is that spreadsheets are not allowed as a method of submitting bonus AC.
Regarding your suggestion: we definitely appreciate it and you're not stepping on any toes at all. In fact, we count ourselves lucky to have players who enjoy the game, are engaged and also care about our workload! We will be keeping this in mind as well and might experiment with it in the future.